OLYMPIC

This electronic scoreboard is the evolution of the historical model MS26G program, present in most of the Italian Serie A teams’ arenas and in several prestigious teams’ arenas all over the world. The 30 cm high displays use LED technology (10-year warranty).
The Multisport type control electronics allows, thanks to the use of microprocessors, to select all the sports disciplines that can be practiced inside an indoor structure.
The connection between the scoreboard and the control unit is made either with a normal two-conductor electrical cable or via radio.
The stopwatch can be set up for any playing time, both in increasing and decreasing count.
The scoreboard is equipped with a special control unit, on which all the data reported by the scoreboard itself are shown on microdisplays. It is very simple to use. Each microdisplay is equipped with two buttons: one for increment and one for decrement.
The scoreboard uses 30 cm high 7-segment matrix digits, each formed by 22 LED technology lighting groups.
In addition to the above mentioned characteristics, the compositions C+N/P and C+N/P+E have the following features:

· Larger dimensions;
· Displays for points made by each player, controlled by the console;
· Displays for each player’s jersey number in digital format, controlled by the console;
· Digital team names, controlled by the console (optional).

mod. OLYMPIC: composition B

  • Stopwatch with minutes, seconds, tenths and hundredths of a second (tenths and hundredths only in the last minute of the game);
  • 3 digits per team for points up to 199;
  • 2 digits per team for team fouls up to 99. In case of a foul, for about 7 seconds, these displays show the number of the player who committed the foul and the total of the player’s fouls. These indications blink and alternate between the old and the new foul situation of the player.
  • 3 light dots per team for time-outs;
  • 4 light dots for periods;
  • 1 light dot per team for bonus or serve;
  • 3 different color light groups for rink hockey (optional).
  • Dimensions: cm 200x220h.

Art. 2002.20

mod. OLYMPIC: composition C

  • Stopwatch with minutes, seconds, tenths and hundredths of a second (tenths and hundredths only in the last minute of the game);
  • 3 digits per team for points up to 199;
  • 2 digits per team for team fouls up to 99. In case of a foul, for about 7 seconds, these displays show the number of the player who committed the foul and the total of the player’s fouls. These indications blink and alternate between the old and the new foul situation of the player.
  • 3 light dots per team for time-outs;
  • 4 light dots for periods;
  • 1 light dot per team for bonus or serve;
  • 3 different color light groups for rink hockey (optional).
  • 2 side panels showing individual fouls, represented by 12 LED light displays. In this composition the jersey numbers are fixed, with numbering from 4 to 15 (optionally in digital format). In case of a foul, the display of the relevant player blinks for 7 seconds, alternating the previous and new personal foul situation.
    The fifth foul appears as a slow blinking to indicate the expulsion of the player.
  • Dimensions: cm 364x300h.

Art. 2003.20

mod. OLYMPIC: composition C+N/P

  • Stopwatch with minutes, seconds, tenths and hundredths of a second (tenths and hundredths only in the last minute of the game);
  • 3 digits per team for points up to 199;
  • 2 digits per team for team fouls up to 99. In case of a foul, for about 7 seconds, these displays show the number of the player who committed the foul and the total of the player’s fouls. These indications blink and alternate between the old and the new foul situation of the player.
  • 3 light dots per team for time-outs;
  • 4 light dots for periods;
  • 1 light dot per team for bonus or serve;
  • 3 different color light groups for rink hockey (optional).
  • 2 side panels showing all information related to individual players. For each of the 12 players (or 11 + the coach), 2 displays show the jersey number, 1 display shows the individual fouls, and 2 displays show the points made. The displays, depending on their use, have different colors.
  • (with software for handball, field hockey, rink field hockey and ice hockey) 3 penalty stopwatches for each team displayed by these same displays (2 displays for player number – 3 displays for penalty time);
  • Dimensions: cm 440x300h.

Art. 2070.22

mod. OLYMPIC: composition C+N/P+E

  • Stopwatch with minutes, seconds, tenths and hundredths of a second (tenths and hundredths only in the last minute of the game);
  • 3 digits per team for points up to 199;
  • 2 digits per team for team fouls up to 99. In case of a foul, for about 7 seconds, these displays show the number of the player who committed the foul and the total of the player’s fouls. These indications blink and alternate between the old and the new foul situation of the player.
  • 3 light dots per team for time-outs;
  • 4 light dots for periods;
  • 1 light dot per team for bonus or serve;
  • 3 different color light groups for rink hockey (optional).
  • 2 side panels showing information related to individual players. For each of the 12 players (or 11 + the coach), 2 displays show the jersey number, 1 display shows the individual fouls, and 2 displays show the points made. The displays, depending on their use, have different colors.
  • 2 side panels showing players’ names in electronic format. Each module consists of 12 light lines that display 10 (12) characters for the player name. The characters are composed of a custom display element that contains 35 luminous points (LED). The names of the players are entered by means of a palmtop equipped with special software. The displays, depending on their use, have different colors.
  • (with software for handball, field hockey, rink field hockey and ice hockey) 3 penalty stopwatches for each team displayed by these same displays (2 displays for player number – 3 displays for penalty time);
  • Total dimensions: cm 740x300h.

Art. 2073.22

24″ OLYMPIC series – floor mounted:

24” electronic scoreboards. 7-segment digits, type OLYMPIC, height cm 30. Trapezoidal shaped boxes made of sturdy sheet metal. Front made of impact-resistant methacrylate. They are supplied complete with control console, cables in the appropriate length and plugs.

These devices are usually supplied in pairs and used as emergency equipment to support the scoreboard mounted above the backboard.

External dimensions: cm 46x53h.

Art. 2025.00

24″ OLYMPIC series – basket mounted:

24″ electronic scoreboards with timer and stop lamp, MONOFACIAL, F.I.B.A. APPROVED, to be installed above the basketball system. They show the 24-second action time with 2 red displays (h cm 30) and the official game time with 4 green displays, all with LED technology. Rectangular shaped boxes made of sturdy sheet metal. Front made of impact-resistant methacrylate. There is also a STOP LAMP according to the latest F.I.B.A. requirements. They are supplied complete with control console, cables in the appropriate length and plugs.

These devices are usually supplied in pairs and used as emergency equipment to support the scoreboard mounted above the backboard.

External dimensions: cm 78x65x12.

Art. 2025.50

24″ OLYMPIC series – basket mounted:

24″ electronic scoreboards with stop lamp, MONOFACIAL, to be installed above the basketball system. They show the 24-second action time with 2 red displays (h cm 30). Rectangular shaped boxes made of sturdy sheet metal. Front made of impact-resistant methacrylate. There is also a STOP LAMP according to the latest F.I.B.A. requirements. They are supplied complete with control console, cables in the appropriate length and plugs.

These devices are usually supplied in pairs and used as emergency equipment to support the scoreboard mounted above the backboard.

External dimensions: 46 x 53 x12 cm.

Art. 2025.30

24″ OLYMPIC CUBE series – basket mounted:

24″ electronic scoreboards CUBE, with timer and stop lamp, four faces, F.I.B.A. APPROVED, to be installed above the basketball system. Each face shows the 24-second clock with 2 red displays (h cm 30), the game time with 4 green displays. Cube shaped boxes made of sturdy sheet metal. Front made of impact-resistant methacrylate. There is also a STOP LAMP according to the latest F.I.B.A. requirements. Complete with connector controlling the red stop lighting around the perimeter of the backboard. They are supplied complete with control console, cables in the appropriate length and plugs.

External dimensions: cm 78x65x65.

Art. 2025.70

Red / yellow Stop Lamp for basketball backboard:

Fixed behind the basketball backboard, it indicates the end of the game time and the end of the 24-second count.
Lighting line mounted on an aluminum support with red LED light elements.
Mounted on the backboard metal support structure.
Electronic control derived from the 24-second clock equipment.

Red Stop Lamp: Art. SL3234

Yellow Stop Lamp : Art. SLFF00

Control units set:

Completely digital. The old mechanical “Contraves” devices have been replaced by multi-purpose microprocessor-driven digital light displays. A pair of convenient [+] and [-] keys is provided for each display for easy control. The consoles are lightweight and easy to transport. Being designed for this specific purpose, they are robust, and learning how to use them is immediate. It is no longer necessary to use impractical personal computers not suitable for the purpose.

ERGONOMICS:
– 4 control consoles to give each referee the possibility to operate comfortably:
– Main control unit (programming, stopwatch, points);
– Individual player information control unit (fouls, points, jersey numbers for each player);
– Start/stop console;
– 24″ control console.

The main unit is built inside a double compartment briefcase with inclined synoptic panel, and the keyboard is covered with a dustproof bubble membrane.

POLYVALENCY:
10 sports disciplines, each with its own program of operation.

STOPWATCH:
Maximum precision. The scoreboard displays the tenths and hundredths of a second during the last minute of the game.

RELIABILITY:
Anti-blackout battery inserted in the console to safeguard the information in case of blackout.
By storing all the data, this system avoids any kind of problem in case of blackouts.

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